📜About the Game

Daughter of a renowned inventor, Rose Mary followed in her father's footsteps, conducting research to design battle armors. After many years of study, she finally secures funding for her project. However, this sparks jealousy in Viktor, a reclusive scientist who lives in a castle far from the big city and conducts experiments to create the undead. Enraged, he sends them to attack Rose and destroy her inventions. Your goal in this game is to manage your resources to produce new armors, weapons, and powers to defeat Viktor's monsters and prevent him from prevailing.

📜Sobre o jogo

Filha de um renomado inventor, Rose Mary seguiu os passos do pai, realizando pesquisas para projetar armaduras de batalha. Após muitos anos de estudos, ela finalmente consegue um investimento para seu projeto. Contudo, isto desperta um sentimento de ciúmes em Viktor, um recluso cientista que vive em um castelo distante da grande cidade e que faz experimentos para a criação de mortos-vivos. Com raiva, ele envia-os para atacar Rose e acabar com suas invenções. Seu objetivo neste jogo é gerenciar seus recursos para produzir novas armaduras, armas e poderes para derrotar os monstros de Viktor e impedir que ele prevaleça.


❓How to Play

Using only the mouse, click on the producers to generate resources and use them to purchase upgrades, craft new weapons, and build armors. Additionally, there will be turn-based battles where you can use the resources you’ve gathered throughout the game.

❓Como jogar

Utilizando apenas o mouse, clique nos produtores para gerar recursos e assim conseguir comprar melhorias, produzir novas armas e construir armaduras. Além disso, terão batalhas em turno que você poderá utilizar os recursos que conseguiu construir ao decorrer do jogo.


🎵Musics

  • Menu: Cinematic Violin Uplifting Music by Humanoide Media
  • In-game: Steampunk Victorian Orchestra by Humanoide Media
  • Battle: Against the Clock Steampunk Victorian Music by Humanoide Media

👥Credits

Development log

Comments

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(+2)

Hello, here are my feedback points about the game:

  1. Watch the gameplay of the game "Touch the Grass" on Discord to get some ideas and insights.

  2. A "click on Steam" text is missing, it took me a few minutes to realize where to click.

  3. Auto-click improvement is essential and should be available as soon as possible.

  4. There’s a lack of visual feedback to encourage the player to keep playing with a sense of progression (e.g., visual effects, evolving environment, etc.).

  5. It would be interesting, though not essential, to allow players to create their own character and have the old man refer to them as son/daughter, like in Pokémon (unless this is important for the story you want to tell).

  6. It takes too long to start battling; the old man should warn about the equipment, but the decision to battle without it should be up to the player. Sometimes players want to see what the battle is like right away, even if they lose.

  7. Even with the automatic progress bars, clicking should speed up or double the progress (as in the Discord game).

  8. A button to replay the tutorial is missing, in case the player decides not to view it at the beginning.

  9. The battle mode is still a bit confusing; it could introduce the options gradually instead of showing all features at once.

  10. The game is quite complete, congratulations! Publish it as soon as possible so you don’t lose steam. :)

If you’d like to return the favor, play the demo of my game available on Steam: "Black Submarine: deep seek"

(+1)

Wow, there are many ideias right way! The part about "replay the tutorial" is a very interesting idea that I've never stop to think about it. We will surely add some option to read the tutorial again. And also, the game is under development, although it's a demo, the project itself will have much more upgrades.

E pode deixar, testaremos seu jogo sim, queremos apoiar mais projetos indies brasileiros. Obrigado pelo seu comentário! :D

(+2)

Good start. Could do with some automation on the production side. My finger is starting to hurt. 

(1 edit)

Don't worry Silynara, the final version game will have a auto-production upgrade to keep everything running without clicking on them. But for the demo we will not add this option. And thanks for playing our demo!